Sample Pos

Reading time ~1 minute

Below is just about everything you’ll need to style in the theme. Check the source code to see the many embedded elements within paragraphs.

Heading 1

images

Heading 2

Heading 3

Heading 4

Heading 5
Heading 6

Body text

Lorem ipsum dolor sit amet, test link adipiscing elit. This is strong. Nullam dignissim convallis est. Quisque aliquam.

Smithsonian Image

This is emphasized. Donec faucibus. Nunc iaculis suscipit dui. 53 = 125. Water is H2O. Nam sit amet sem. Aliquam libero nisi, imperdiet at, tincidunt nec, gravida vehicula, nisl. The New York Times (That’s a citation). Underline. Maecenas ornare tortor. Donec sed tellus eget sapien fringilla nonummy. Mauris a ante. Suspendisse quam sem, consequat at, commodo vitae, feugiat in, nunc. Morbi imperdiet augue quis tellus.

HTML and CSS are our tools. Mauris a ante. Suspendisse quam sem, consequat at, commodo vitae, feugiat in, nunc. Morbi imperdiet augue quis tellus. Praesent mattis, massa quis luctus fermentum, turpis mi volutpat justo, eu volutpat enim diam eget metus.

Blockquotes

Lorem ipsum dolor sit amet, test link adipiscing elit. Nullam dignissim convallis est. Quisque aliquam.

List Types

Ordered Lists

  1. Item one
    1. sub item one
    2. sub item two
    3. sub item three
  2. Item two

Unordered Lists

  • Item one
  • Item two
  • Item three

Tables

Header1 Header2 Header3
cell1 cell2 cell3
cell4 cell5 cell6
cell1 cell2 cell3
cell4 cell5 cell6
Foot1 Foot2 Foot3
{: rules=”groups”}    

Code Snippets

Syntax highlighting via Rouge

#container {
  float: left;
  margin: 0 -240px 0 0;
  width: 100%;
}

Non Pygments code example

<div id="awesome">
    <p>This is great isn't it?</p>
</div>

Buttons

Make any link standout more when applying the .btn class.

<a href="#" class="btn btn-success">Success Button</a>
Primary Button
Success Button
Warning Button
Danger Button
Info Button

A Whitemesh Checkerboard Shader

This article presents some fundamentals on how to make an efficient and fast procedural whitemesh shader Continue reading